0:00. Hot New Top Rising. Don't try to follow your opponent too low offstage. The Smash Ultimate character unlock order shows that Lucina is the 6th character in Yoshi’s unlock chain. The range of her grab is abysmal and she gains little reward for using it. With a strong attack that fast, Lucina can often win neutral through Forward Smash alone. Overall, Lucina is a "lower-risk, higher-reward" version of Marth, and her strengths outweigh her weaknesses. 0:00. By the end of Super Smash Bros. 4’s metagame, Lucina found herself at the very top of our tier list. Counter Picks Tier List. She is also complemented with a low learning curve possessed with a simple neutral, above-average edgeguarding, and consistent KO power. Ultimate from July 13th, 2019 to December 15th, 2019. Lucina is a returning fighter in Super Smash Bros. Ultimate.She is Marth's Echo Fighter, meaning that her moveset is a modified version of Marth. This page explains how to successfully counterpick the champion lucina in the game Super Smash Bros. However, update 3.1.0 reduced the knockback scaling of her forward smash and forward aerial, somewhat hindering her KO ability, though forward aerial's combo potential has somewhat improved as a result. As such, while Lucina is still widely considered a top- or high-tier character, her overall position remains debatable. ... Get back in the fight with Smash Ultimate's best recovery characters! The general increase in shieldstun also makes the majority of her attacks safer on shield. Leans in and does a horizontal slash low to the ground. She’s capable of some nasty spikes and deadly tricks when the opponent is off-stage, so keep that in mind too. While she revels in controlling the flow of a match, she lacks any sort of ranged attack, meaning that she really struggles against zoners if she can’t close the distance. It is also available periodically for purchase in the shop for 500 coins. Play VS. matches, with Lucina being the 23rd character to be unlocked. Oct … Lucina also has little defense against juggling, as her aerials are ineffective at relieving pressure; though her attacks have quick startup and decent range, many of them come with high ending lag, and also suffer from short hitbox durations. You can unlock Lucina within 5 games of Classic Mode. The Dolphin Jump is great for vertical recovery and allows Marth and Lucina to recover lower than with the Dolphin Slash. Lucina taunting with Charizard on Skyworld. Lucina's fighter spirit can be obtained by completing Classic Mode. A one-stop shop for all things video games. Whether she’s chasing the foe or fighting her way back herself, that Dolphin Slash is quite a strong move and very fast to boot. As for the first part of the puzzle, then: which moves are her best combo tools and damage-rackers? Additionally, being a solely sword-based character, her otherwise-excellent neutral game suffers from her lack of a projectile, and she can sometimes struggle against projectile-heavy characters and playstyles; however, her combination of high mobility, good range and decent frame data helps to alleviate this issue. Her swings (Dancing Blade in particular) have a whole lot of horizontal range, meaning that she can punish rollers like nobody’s business. Similar as her moves are, this changes her game entirely, making her an all-round more reliable and accessible character. Except for her up throw, all of her throws have low knockback scaling, preventing them from KOing at realistic percents, while up throw can only KO starting at extremely high percents if Lucina has no rage. Fire Emblem's Lucina is one of the more interesting characters to use in Super Smash Bros. Other players, such as Mew2King and Armada, view her as a high tier due to her easy learning curve. Theoretically, Marth should deal more overall damage when played optimally and can kill earlier, but Lucina can deal consistent damage and kill more reliably without worrying about precise spacing, and her KOing potential is significantly more consistent in comparison, especially at higher percents. Depending on your opponent’s damage percentage, fast-falling aerials and down throw into up air juggling attempts can pay dividends too. Can. Ultimate. Rotates her body counter-clockwise with a strong overarching one-handed swing from her head to the ground. Additionally, Lucina's already linear recovery was also made less safe by the changes to air dodging as well as the reduction in edge sweetspot size, making her easier to edgeguard and thus worsening her survivability. An elbow strike with her sword arm. Would you remove Roy, Chrom, and Lucina, if... Super Smash Bros. The go-to source for comic book and superhero movie fans. Top Rated Lists. RELATED: 10 Most Useful Classes In Fire Emblem History. Unlike the other voiced Fire Emblem characters (aside from Lyn), rather than retaining her voice actor from Fire Emblem Heroes and Fire Emblem Warriors, Alexis Tipton, Laura Bailey's portrayal from SSB4 was repurposed for the overseas versions of Ultimate, though unlike the previous game she is uncredited. Standard strikes are trailed red, high strikes are trailed blue, and low strikes are trailed green (see table below for details and limits of the move). This makes Lucina, Marth, and Wolf the only characters to have both updated idle and crouching animations, but transitions to their previous animation when holding a small item. Angle BKB KBG Throw Release/FAF Notes; Fthrow An overhead crescent slash with good coverage, ending in a delayed somersault. ", then lunges in one direction, attacking the first opponent she connects. Discussion. Swings the Parallel Falchion behind, then in front of her before getting up. An upward crescent slash behind her in an inward swipe. The Critical Hit Final Smash belongs to Marth and Lucina from the Fire Emblem series and will almost always guarantee a KO, no matter how much damage an opponent has taken. Lucina, taking caution before striking. Marth has the potential to be more rewarding if used correctly, but Lucina's consistent damage and knockback gives her a stronger up-close game, makes her attacks significantly safer on shield and on hit than Marth's sourspotted moves, and gives her better matchups against smaller or faster characters that Marth can have a hard time landing his tippers against, such as Pikachu or Fox. Lucina is Marth's Echo Fighter, thus being classified as Fighter #21ε. Lucina is also heavily reliant on her double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them. Lucina also received a few noteworthy direct buffs, the most notable of them being to Dancing Blade: the move was sped up greatly, allowing her to link each hit into one another more reliably. This move has Lucina jump upwards with his sword, damaging any foe that comes in contact with it. A sequence of sword slashes with several variations based on directional input. Fandom Apps Take your favorite fandoms with you and never miss a beat. She also shares Marth's other strengths, such as his decent mobility, above-average frame data, strong juggling and edgeguarding capabilities, and decent out of shield options. Ultimate. 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The second hit can hit on both sides of Lucina, and can be used to create space by short hopping then fast-falling immediately after using the move in the air. Kirby is just easier to use for … Just like Marth's version of Dancing Blade, it gives Lucina minimal horizontal distance. His down special doesn't even act as a vertical recovery move anymore. Hot New Top. Ultimate: 10 Tips To Master Bayonetta. card. SSBU +9 ↺4 Super Smash Bros. From SmashWiki, the Super Smash Bros. wiki, This article is about Lucina's appearance in, Fire Emblem: Mystery of the Emblem Medley, https://www.ssbwiki.com/index.php?title=Lucina_(SSBU)&oldid=1524701, Slashes the Parallel Falchion twice in front of herself. Thinking back to the era of Smash 4, it was difficult to imagine Lucina being superior to Marth in Super Smash Bros. View Comments. Like with Marth, Lucina's lackluster grab game is another notable weakness. Marth relies on spacing, more defensive play, and early KOs with his powerful tippers. The good news is, Lucina has the tools to really capitalize on this sort of thing. Jab 1 5 25 -- … With a little prediction, you can lock down a lot of their defensive options. lucina Menu. Smash Ultimate. Ultimate. Posted by 17 days ago. Has greater vertical reach than the first hit or the second neutral hit. Has the interesting property of turning Lucina around, changing the direction she is facing. Ultimate; StH (2013) +11 ↺1 Sonic the Hedgehog (2013) CS:GO +6 ↺5 Counter-Strike: Global Offensive; CS1.6 +8 ↺2 Counter-Strike 1.6; SSBC +8 ↺2 Super Smash Bros. There’s no denying that Lucina has ways to make her presence felt while off-stage. A quick, upward thrust. Has a shorter hitbox than the first hit, which can lead to it sometimes missing if the first hit is landed from too far away. Later on, players, such as Mr. E, Etsuji, and ProtoBanham, use her as a solo main to consistently do well in tournaments. Good for aerial protection and chasing down landing opponents. Guides. Consistently powerful finishers, a solid recovery, and an excellent damage-racker in Dancing Blade eclipsed the kit of every other character. Does a flurry of five lower stabs. Lucina can be played more aggressively, and relies on her more effective combos to increase the opponent's damage enough so she can KO the opponent. Learn their moves, outfits, strengths, and weaknesses right here! What you’ll want to do, then, is experiment with Dolphin Slash and where and when it can be used. If Ike was present in the match, there is a chance she will instead say "And they call, If Marth was present in the match, there is a chance she will instead say ", At least two of Lucina's screenshots on the, The screenshot of her taunting defensively in front of Charizard alludes to ". Twirls counterclockwise and does an upward slash. Unlike Marth, who has been slightly buffed, Lucina has been slightly nerfed overall, likely as a result of her perceived top-tier status. •The enemy can unleash powerful critical hits at random, •The stage is covered in a poisonous cloud, •All fighters' melee weapons have increased power after a little while, •You have reduced defense after a little while, •Bob-ombs will rain from the sky after a little while, •Take your strongest team into this no-frills battle, •Certain items will appear in large numbers, •You'll occasionally take sudden damage when the enemy's at high damage, Lucina's overall damage output is close to the weighted average of each of the hitboxes of. Marth/Lucina/Kirby all have meteors. ... if hit when doing so, will … Lucina’s horizontal hitbox is slightly wider than Marth’s when using Shield Breaker thanks … Versatility mean she can go toe-to-toe with just about anybody on any stage regards to knockback enough... 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